![]() Note: Before starting to light your model, I suggest reading my other tutorial, “ Lighting and Rendering Guns in Toolbag.” In this article, I’ve explained how I create my lighting using the HDRI/Skylight editor. Specifically, Blender has a triangulate modifier for a nondestructive workflow. ![]() This can also prevent mesh or normal map issues. To avoid this, review your mesh for NGons before you export. The topology around the holes is broken, resulting in triangulation through our detail. The third image below demonstrates the issues that can happen when using NGons. They make mesh triangulation more difficult than quads since they are less predictable for the software.
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